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 Post subject: Fitting actor proportions
PostPosted: Sun Jul 25, 2010 8:02 am 

Joined: Mon Jul 12, 2010 11:37 am
Posts: 12
I'm noticing the proportions of the IPI skeleton and actor(me) don't match up perfectly.
Is IPI scaling bones to match what it sees when refitting pose or just approximating?
Perhaps having the ability to scale the bones manually aswell would help get more accurate tracking?


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 Post subject: Re: Fitting actor proportions
PostPosted: Sun Jul 25, 2010 8:30 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 237
Location: Los Angeles
I'm not completely sure but I think Analyze Actor is also making adjustments to the rig...it seems to fit me, but I'll be doing tests with another performer soon who is the same height as me but has longer legs, so I'll know then.

Just to be sure, you do have a T-Pose to match to right? Also, when adjusting to the T-Pose you may need to alternate between Refit Pose and Analyze Actor several times (as recommended in their video,) to get a good 'fit' for the tracker. (I've found this to be a key step in getting a good track.) Recently, they've been suggesting setting the actor height slightly shorter (I haven't tried this yet.)

G.

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 Post subject: Re: Fitting actor proportions
PostPosted: Sun Jul 25, 2010 10:14 am 
iPi Soft

Joined: Wed Apr 07, 2010 4:33 am
Posts: 80
Quote:
Recently, they've been suggesting setting the actor height slightly shorter (I haven't tried this yet.)


Longer. Not shorter! :)
E.g. if actual height of actor is 1.80 m, then it is reasonable to perform experiments with height in range from 1.80 to 1.90.


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 Post subject: Re: Fitting actor proportions
PostPosted: Sun Jul 25, 2010 6:43 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 237
Location: Los Angeles
My mistake! Thanks for correcting. :)

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Greenlaw
Artist/Partner - Little Green Dog | Senior Digital Artist - Rhythm & Hues Studios
Streams Episode 12 - 'Snowball' | Drawing Brudders on a Tablet PC now on YouTube


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