iPi Soft

Motion Capture for the Masses

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Archive for the ‘Press’ Category

Digital Media World Reports on Plugin Announcement for iPi Mocap and Unreal Engine

Posted on: April 6th, 2021

Thank you Digital Media World for reporting on our exciting plugin announcement for iPi Mocap and Unreal Engine. This integration is an ideal real-time workflow solution for game developers, virtual production content creators, and more. Take a look at the news here.

https://digitalmediaworld.tv/animation/3534-ipi-soft-develops-real-time-integration-for-ipi-mocap-and-unreal-engine

#iPiSoft #iPiMocap #UnrealEngine #gamedev #virtualproduction #motioncapture #DigitalMediaWorld

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iPiSoft’s CEO Interview to Startup.Info

Posted on: March 2nd, 2021

We are excited to share this interview with our new CEO Pavel Sorokin in the business entrepreneur news site Startup.Info.

In the Q&A Pavel discusses his vision for the company, how it’s weathering the Covid pandemic and how we continue to innovate and lead in the markerless motion capture space. Enjoy!

https://startup.info/pavel-sorkin-ipi-soft/

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Markerless Mocap Trends 2021

Posted on: December 24th, 2020

iPiSoft’s Founder/Chief Creative Architect, Michael Nikonov, shares his thoughts in PostMagazine’s annual “Outlook” issue on trends that 2021 may bring to markerless motion capture technology.

Read Full Interview>>

iPi Soft’s CEO Interview Published on Shoot Publicity Wire

Posted on: October 19th, 2020

Curious about markerless motion capture software in production? In a recent interview iPi Soft Founder and CTO, Michael Nikonov, spoke about the benefits of using its iPi Mocap during the ongoing Coronavirus pandemic.

Published on Shoot Publicity Wire: https://bit.ly/3lV8xCC

iPi Soft’s CEO Michael Nikonov interview in Spanish

Posted on: October 13th, 2020

Dessignare Media published iterview with our CEO Michael Nikonov in Spanish.

Link to the inverview:

https://www.dessignare.com/2020/10/el-futuro-del-motion-capture.html

Production HUB interviews iPi Soft’s CEO Michael Nikonov

Posted on: October 9th, 2020

In a recent interview with Production HUB, our CEO and CTO, Michael Nikonov, spoke about the benefits of using iPi Mocap during the ongoing Coronavirus pandemic. With Hollywood live action productions largely suspended and college animation students in the U.S. recently returning to an online learning environment, he outlines that our markerless motion capture software can find its place in the complex production pipelines of the big studios and is particularly effective for concept testing, previz, and background animation of large crowds or secondary characters that don’t require high levels of detail. The motion capture system can also be done at home or in a small office space, making it a good choice for remote work and learning.

Read more: https://www.productionhub.com/blog/post/the-state-of-the-markerless-motion-capture-art-with-michael-nikonov

Five Minutes on Mocap with iPiSoft’s CEO: Q&A with AWN

Posted on: July 16th, 2020

The iPi Soft founder and CEO Michael Nikonov discusses the current state of markerless motion capture animation technology, including real-time tracking and live streaming.

Published at Animation World Network (AWN)

#motioncapture #iPiMocap #AWN #UnrealEngine #Unity

Article is available here:

https://www.awn.com/news/five-minutes-mocap-michael-nikonov

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Image from the game, ‘The End of the Sun.’ Game images © www.endofsun.com.

Exclusive Interview of Our Founder and CTO to Renderosity Magazine

Posted on: December 4th, 2019

Exclusive interview:

Our Founder and CTO, Michael Nikonov, was recently interviewed for Renderosity Magazine. The piece covers recent #iPiSoft updates to our markerless iPi Motion Capture software solution and tips for how content creators can easily bring motion capture in their workflow.

#motioncapture #iPiMocap #Renderosity #UnrealEngine

Article is available here:

https://renderositymagazine.com/article/5570/interview-with-michael-nikonov-founder-of-ipi-soft

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Mocap Saves the Day in Dream Corp LLC

Posted on: July 3rd, 2019

The current June/July issue of Animation Magazine features a deep dive into how lead CG artist Brandon Parvini and the team at the Los Angeles-based VFX studio Bemo effectively incorporated iPi Soft markerless motion capture technology into its workflow. Parvini notes how the show’s demanding schedule requires a fast and flexible, real-time motion- capture system, which is critical in the post-production pipeline (which also includes Cinema 4D, After Effects and ZBrush).

We’re given a rough notion of the creative direction for CG character development based on all the creative parameters that exist,” Parvini says. “We are pretty much run-and-gun. While the edit is still being locked down, we are moving into 3D animation and solving tech and creative asks that come up. The moments where I need a capture, I pull out the Kinect, place it on a stool and capture action right there at my desk in roughly a 4×4 foot space.

Full text in PDF>>

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iPi Mocap and Cinema 4D Deep Dive by Leigh Williamson

Posted on: May 13th, 2019

iPi Mocap and Cinema 4D Deep Dive by Leigh Williamson

This is worth sharing: designer/animator Leigh Williamson took a deep-dive for the School of Motion website showing how easy it is create motion capture 3D character animation using iPi Motion Capture and Cinema 4D. Check it out here.

Leigh notes he was inspired by Brandon Parvini’s presentation for Maxon last summer at Siggraph showing how iPi Mocap and Cinema 4D were used together effectively on the popular “Dream Corp LLC” Adult Swim TV series, and decided to explore it for himself (see our press release).

Using our trial iPi Mocap license and a borrowed friend’s Kinect, Williamson set up a capture space in his small home office. Clearly he was impressed with how quickly he was able to get up and running and the capture quality.

See related article at Cineversity.

#iPiSoft #SchoolofMotion #Cinema4D #Maxon #iPiMocap #LeighWilliamson

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